The horde is on Android.
Zombie Survival is available on Google Play. Fight through escalating rounds, buy weapons, and see how long you can hold out. The game guide brings together the Android listing, Windows download, and browser edition.
Behind the games
In this edition
The games

After-hours special
Windmills, waterfalls, and a lighthouse spiral turn a quiet night of mini golf into a hunt for the perfect shot.

Night shift
Drift fills nitro. Nitro wins the straight. Three events, one night, and plenty of reasons to take that corner again.

Cozy corner
Meet the woodland crew, put the kettle on, and grow a snack bar into a whole neighborhood of good food.

Below the surface
An underground colony in cutaway: every new hall is a promise that someone has to keep fed, powered, and staffed.

Field report
A good defense needs a working economy. Build the line, then keep it funded.

Flight briefing
Scout the terrain, fit your drone, and fight for control of the map in full 3D.
PickBits Arcade Pass · $5 / month adds ad-free play and infinite levels in supported games.
Your PickBits account keeps cloud saves, achievements, and score history in supported games. Standalone store editions are separate.
Releases / Work in progress / Field notes
Zombie Survival is available on Google Play. Fight through escalating rounds, buy weapons, and see how long you can hold out. The game guide brings together the Android listing, Windows download, and browser edition.
The arcade now has a Player Card for your game progress and achievements, a leaderboard wall, and a Big Screen showing trailers. Sign in to keep track of your play across supported games. Arcade Pass adds ads-off play and access to infinite levels for $5 a month.
// the applications

Grow food. Restore your patch. Practice the future.

Your house has a search bar now.

Turn your goals into daily quests.

Meal planning that starts in your kitchen.

Bilingual eyewear retail, end to end.
// the book
A philosophical noir in fifteen chapters: a surveillance technician, a city-scale intelligence, and the slow discovery that there is no other. Fully illustrated, with a motion-comic edition in production.
// live from the pipeline
Something I was building felt familiar, so I made Claude go and check whether we had already built it. That is one of the real jobs of the human in the loop: I remember things across sessions that it will not think to look for. Ask an agen…
My favourite mechanic in other games is being able to destroy everything. If you want to light a fire in a settlement and burn it to the ground, I want that to be available to you. I am not promising fire is the specific answer yet, but th…
I loaded the map and the peaks of my mountains were flat. Not lowered, flattened, like somebody put a plateau where a summit used to be. The first time I assumed I did it. The second time I called it a coincidence. It happened again, and a…
// work with the studio
Selected games, stories, and production capabilities are available for licensing and partnership. For source, loop graphs, and engineering evidence, visit the technical portfolio.