PickBits logopickbits.studio

// how we build

The output lives here.
The proof lives on GitHub.

PickBits Studio is for the games, art, apps, stories, and partnerships. The engineering portfolio is the technical record: source, executable loops, evaluations, architecture graphs, and release evidence.

// choose your door

Built for different audiences

Players & readers

Stay here for playable releases, devlogs, original art, and The Guardian in the Wires.

Partners & clients

Start with outcomes, licensing options, selected case studies, and a direct path to a conversation.

Engineers & reviewers

Use the GitHub portfolio to inspect the code, loop contracts, failure paths, tests, and release gates behind the claims.

// reusable public edges

Open building blocks

full portfolio →

Sprite Generator

MIT · OPEN

A manifest-driven loop for generating, normalizing, selecting, validating, and packing game-ready sprite assets.

Weaver

MIT · OPEN

An executable publishing state machine with explicit authority, rejection paths, checkpoints, and release gates.

Company OS

MIT · OPEN

A portable operating layer for turning company state into a validated, inspectable build instead of a pile of context.

// the boundary matters

Public primitives. Private production floor.

Asset Factory remains proprietary; Sprite Generator is the reusable public edge. Newsroom, Warehouse, Arcade, and University will open only after their portable engines are separated from production data, credentials, accounts, and business-specific operations.

A public release has to earn the claim: a clean consumer install, a runnable example, tests or evaluations, a license and security policy, an explicit loop graph, human authority, stop conditions, and visible failure paths.

Expanded view