PickBits logopickbits.studio

// agentic engines

The machines behind the art

Everything this studio ships — sprites, trailers, chapters, reels — comes out of agentic pipelines we build and run ourselves. Some are open source today; the rest you can read about below and license through the studio.

// use them today

Open source

github.com/pickbitsai →

sprite-generator

MIT · OPEN

Describe a character, get a sprite sheet. Manifest-driven AI sprite-sheet generator (gpt-image-1) with identity-locked editing and genre templates — shmup, platformer, racing, tower defense, and more. It drew the first generation of arcade characters, including Street Fury's fighters.

AI artgpt-image-1Phaser-ready

enView

MIT · OPEN

Cross-project .env scanner and drift detector. Audits environment configuration across every project on a machine — finds missing keys, drift between environments, and secrets sitting where they shouldn't be.

DevToolsNode CLISecurity hygiene

ai-code-accelerator

MIT · OPEN

Spec file in, scaffold + tests + docs out. A Claude-powered CLI pipeline: hand it a spec and it produces the project scaffold, test suite, documentation, and a code-review checklist in four steps.

ClaudeCodegenCLI

// the production floor

In-house engines

codesqueeze

IN-HOUSE

Your whole codebase, compressed into LLM context. Compiles a local codebase into a compact context pack — structure, signatures, framework facts — so an AI agent can reason about a large project without reading every file. MIT-licensed; public release to the pickbitsai org is in progress.

asset-factory

IN-HOUSE

The canonical game-art pipeline. Animation-first asset generation: a single hero still becomes video, video becomes frames, frames become consistent pose sheets. Gap-filling, per-game manifests, and a 2D→3D lane (image-to-mesh) feed every game in the arcade — fix the pipeline once, improve nine games.

Coach Mark pipeline

IN-HOUSE

A self-hosted talking-head studio. Voice-clone voiceover, lip-synced avatar rendering, and real-time face-swap streaming — a HeyGen-style avatar engine running on a single RTX 3080 Ti. It renders the Coach Mark host that fronts the PickBits Daily Signal.

newsroom

IN-HOUSE

An editorial brain that decides what ships. Canvassing, story RAG, entity and arc graphs, dossiers, and slate-building — the agentic editorial layer that reads everything and chooses each day's stories before a single frame is rendered.

warehouse pipelines

IN-HOUSE

One production studio, many shows. The media factory behind the output you can watch: daily vertical reels with burned-in captions, five-slide branded carousels, arcade devlog shorts cut from raw screen recordings, and an img2img restyle lane for book art — all agent-operated, end to end.

PickBits Arcade SDK

IN-HOUSE

Cloud saves, achievements, leaderboards — one script tag. The platform layer under the arcade: single sign-on across every game, synced cloud saves, achievements, leaderboards, and wallet — live today across the connected games.

// want this firepower?

These pipelines can point at your project.

Licensing, white-label production, or bespoke pipeline builds — the studio takes on a small number of partners. Training and consulting live at pickbits.ai.

Expanded view