// how we build
The output lives here.
The proof lives on GitHub.
PickBits Studio is for the games, art, apps, stories, and partnerships. The engineering portfolio is the technical record: source, executable loops, evaluations, architecture graphs, and release evidence.
// choose your door
Built for different audiences
Players & readers
Stay here for playable releases, devlogs, original art, and The Guardian in the Wires.
Partners & clients
Start with outcomes, licensing options, selected case studies, and a direct path to a conversation.
Engineers & reviewers
Use the GitHub portfolio to inspect the code, loop contracts, failure paths, tests, and release gates behind the claims.
// reusable public edges
Open building blocks
Sprite Generator
MIT · OPENA manifest-driven loop for generating, normalizing, selecting, validating, and packing game-ready sprite assets.
Weaver
MIT · OPENAn executable publishing state machine with explicit authority, rejection paths, checkpoints, and release gates.
Company OS
MIT · OPENA portable operating layer for turning company state into a validated, inspectable build instead of a pile of context.
// the boundary matters
Public primitives. Private production floor.
Asset Factory remains proprietary; Sprite Generator is the reusable public edge. Newsroom, Warehouse, Arcade, and University will open only after their portable engines are separated from production data, credentials, accounts, and business-specific operations.
A public release has to earn the claim: a clean consumer install, a runnable example, tests or evaluations, a license and security policy, an explicit loop graph, human authority, stop conditions, and visible failure paths.